Basic Information:
Name: Karamu Tomasu
Nickname: N/A
Age: 14
Gender: Male
Clan: N/A
Appearance:
Hair Color: Dark Brown
Eye Color: Dark Brown
Distinguishing Features: N/A
Common Outfit: - Spoiler:
Professional Outfit: The same as common outfit
Specific Articles: N/A
Personality:
Overview: Karamu is a strong individual, he lost his previous team through a mix of him having ill feeling towards them and simply the odds were too highly stacked. He has decided that he will become strong enough to protect everyone so that he does not need to see another comrade die or suffer before him. He is a kind-hearted individual, he is not quick to anger and can keep well composed but often enjoys to joke and have fun despite experiencing some tradegies.
Likes: Kenjutsu
Rain
Protecting others
Peace
Dislikes: Cruelty
Suffering
Death
Sunny days
Philosophy: Life is too short to be consumed by hatred and sorrow. People need to become stronger to lead the world into a better time. People also need to learn to work together because teamwork makes people strong and it also lets people to discover who they are and overall make them better people.
Nindo: Live, fight and die with your comrades.
Friends: N/A
Enemies/Rivals: N/A
Rank Information:
Rank: Genin
Village: Rain
Squad: N/A
Special Information:
Strengths: Kenjutsu
Ninjutsu
Believes that teamwork is the most important thing to a ninja
Willing to die for a comrade or the village
Weaknesses: Genjutsu
Can't lead people
If the temperature is too high, then Karamu finds it difficult to fight
Elemental Affinities: Suiton
Special Characteristics: N/A
Specialties: Main: Ninjutsu
Sub: Kenjutsu
Jutsu:
Basic Ninjutsu:
- Spoiler:
Name: Kawarimi no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.
Name: Henge no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.
Name: Bunshin no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Name: Nawanuke no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.
Name: Genjutsu Kai
Rank: E-S
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Shunshin no Jutsu
Rank: D-S
Type: Ninjutsu
Element: N/A
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
Suiton Ninjutsu:
- Spoiler:
Name: Mizu Shuugou no Jutsu
Rank: C
Type: Ninjutsu
Element: Suiton
This jutsu allows the user to gather water from the environment around him, like from the air, soil, etc. However, if in dry lands, this jutsu is useless.
Name: Daibakuryuu no Jutsu - Great Exploding Current
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.
Name: Taihoudan - Large Projectile
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Suiton • Taihoudan is a Ninjutsu technique utilizing the Water Elements. The user will generate water in his mouth and spit it as a stream at his target.
Name: Teppoudama - Bullet
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Suiton • Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary hand seals, the user manifests a large amount of water in his mouth which he can then spit at his opponent as a large spherical projectile.
Name: Mizu Bunshin no Jutsu - Water Clone Technique
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however; it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Name: Mizuame Nabara - Starch Syrup Capture Field
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well.
Name: Hahonryuu - Destruction Torrent
Rank: C - S
Type: Ninjutsu
Element: Suiton
Description: Suiton • Hahonryuu is a Ninjutsu technique utilizing the Water Element. To use this technique the user will generate water to use against his opponent. Depending on the amount of chakra put into the technique is how much water will be generated.
Kenjutsu:
- Spoiler:
Name: Disarm
Rank: D
Type: Kenjutsu
Element: N/A
Description: The user disarms the opponent through various means, a hilt strike to the arm, a slash to the wrist and other ways.
Name: Throw
Rank: D
Type: Kenjutsu
Element: N/A
Description: The user throws the sword at the opponent, combined with a wind jutsu, this attacks deadliness increases greatly.
Name: Horizontal attack
Rank: C
Type: Kenjutsu
Element: N/A
Description: The user swiftly slashes in horizontal slashes, this is a quicker and wider range attack than Vertical attack.
Name: Vertical attack
Rank: C
Type: Kenjutsu
Element: N/A
Description: The user slashes down with the sword and then spins and slashes upwards. This is a more powerful but less range attack compared to Horizontal attack.
Name: Flurry
Rank: C
Type: Kenjutsu
Element: N/A
Description: The user swings the sword around at a fast speed in multiple directions, making it hard for the opponent to avoid but doing less damage because the attacks are not concentrated upon, the focus is on quantity of strikes over quality.
Name: Stab thrusts
Rank: C
Type: Kenjutsu
Element: N/A
Description: The user thrusts his sword at the opponent multiple times in an attempt to stab the opponent.
Name: Counter attack
Rank: C
Type: Kenjutsu
Element: N/A
Description: The user blocks with the sheath and then throws a quick strike with the sword, hard to defend against because the attack comes just after the block.
Weaponry:
25 kunai, 15ft. of wire, a small handheld mirror, 5 smoke bombs and a ninja headband
Name: Shuuban
Quantity: 1
Rank: C
Physical Description: - Spoiler:
Natural Abilities: None, just a normal sword.
Powered Abilities: N/A
History: Karamu came across this sword when competing in the chuunin exams, his team defeated another group of ninja and this sword was on one of the ninja and he decided to take it so it would be put to better use.
History:
Pre-Academy Arc: Karamu was born 14 years ago in the hidden rain village to 2 parents who died on missions before he was 2, before he got to know them. He was left in the hands of a man who was a Chuunin rank ninja called Sumaru and was particularly skilled in Suiton jutsu and Kenjutsu and aimed to teach Karamu all he knew so that Karamu could perhaps become more skilled at a quicker pace or at least be able to do well in the harsh world he had been born into. By the age of 5, Karamu could wield a sword well and could use the clone jutsu but not much else, this made Sumaru happy that he was picking things up, he figured that in a few years that Karmau would be able to attend the academy. By the age of 7, Karamu had learnt the basic jutsu and had found that his element was water but he could not do anyhting with water yet but it was understandable as most people learnt how to use their element at genin rank. Sumaru, proud of his adopted son, sent him to the academy telling him that this would make him more powerful. Karamu looked forward to it but was a little nervous, he had little experience with other people.
Academy Student Arc: Karamu arrived at the academy at the age of 7 and graduated at the age of 9. During this time, he impressed the teachers with his natural talent and was admired by some of the other kids, he himself admired one other, an Uchiha called Dosu. He watched Dosu, he was born with the natural Uchiha genius and was the most talented kid in the academy, only Karamu rivaled Dosu. At the final exams, Karamu was approached by Dosu and invited to a fight with him, Karamu accepted and the two went out to the training field. The two were being watched by the other students and the teachers, they then fought, both were equally matched in terms of close combat and fought each other for a good amount of time, then the fight began to include ninjutsu and Dosu won there, he pulled out a clone jutsu which caught Karamu off guard and Karamu was then kicked in the head and knocked out immediately. He awoke to find he had impessed the Teachers with his Kenjutsu but they would need to see his ninjutsu to pass him to genin, he then showed them the 3 academy jutsus, he did them after a few attempts, and was passed and promoted to genin.
Genin Arc: Now at the age of 9, Karamu was assigned to a squad and one of the people in his team was Dosu Uchiha. Karamu had developed a grudge against Dosu and others with bloodlines which gave them natural talent and genius making them think they were better then everyone else. On their first genin meeting, they had to be seperated by the Jounin leader, Hokuto Daichi, and the third member of the group, Ayame Aburame. Karamu never had much of a problem with Ayame's Aburame special ability because he felt he was in love with her, unfortunately, so did Dosu. They then did many missions and on them Karamu and Dosu were competing for Ayame's attention, she chose Dosu and they got together, they were both 11 and Karamu was 10 at time. Karamu became a very ingoing and agressive person after that, he was more impatient and viscious during missions and would try to avoid the other 2 members at all times. His sensei then came in and explained that he would get over it and move on, he decided he would but not how everyone would expect, he believed his new found Suiton element would help him face Dosu's recently gained Sharingan, he planned to kill Dosu. The next day, the team were told they had been entered into the chuunin exams over in the Hidden leaf village.
In the first test, Karamu got through the test barely, he managed to get just pass half marks, Dosu used his Sharingan to copy anothers work and get a good score and Ayame used her bugs to get her answers. They passed into the second test, a survival excercise in the forest of death and Karamu knew this was his chance to kill Dosu. In the forest, they were attacked by 2 groups of ninja and the 3 worked together to survive, both Karamu and Dosu realised that they worked really well together, Karamu's kenjutsu and Dosu's ninjutsu made a really good combination and with Ayame's skills, they felt unstoppable but this was proven wrong not too much later.
They had obtained the scroll they needed and were headed towards the tower to finish the test when they were attacked by rock ninja. Dosu stayed back and used fire attacks and Ayame stayed back and used bug attacks while Karamu ran in to engage in close combat, He was busy taking on 2 of them when a fireball hit him from behind, Dosu had been hit while shooting a fireball and it had accidentaly struck Karamu. Karamu fell over and was attacked worse by the 2 ninja but managed to get back up and keep fighting but was distracted by his anger at Dosu hitting him. This gave the enemy ninja a chance to throw down a smoke bomb and when the smoke dispersed, Ayame was dead and the scrolls were gone. Both Karamu and Dosu gave in and took the body back to the village, by doing so though, they forfeited the exams. Dosu later left the village, he could not stay in the village and was announced as a missing ninja.
Karamu remained in the village, he hoped to become strong enough so that when he is assigned to a new team, he would not have to watch his team fall apart. He has trained in his Kenutsu and Ninjutsu and has taken a new personality, he is kinder and not so harsh and bitter as he was only a year before. Karamu is awaiting a new genin team and this is the story of Karamu so far.
Role-Playing Demonstration:
Hokuto had been assigned to go and find the location of Zatheria Senju, a Sannin and a friend of Kumori, the new Mizukage. Hokuto had arrived by boat with another, Alicia Hyuuga, she had signed up to the mission as well and they were to work together to find Zatheria. He had came to the Sun village because it came about at roughly the same time Zatheria had gone missing and he believed the two to be linked. He hoped that the mission did not need to get violent, he would rather not fight a sannin.
The island was a nice looking place and the weather was good, the sun was out but there were some dark clouds growing closer. He stepped off the boat and looked around, he was not sure where to start the search but he had an idea. He turned to Alicia and asked "Can you use your Byakugan to search the area and find Zatheria? If it would help, I could fly and hold you so we could see from above and cover the entire island quicker."
He then awaited the Hyuuga Jounins response.