Jutsu:
CANONName: Kawarimi no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.
Name: Henge no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.
Name: Bunshin no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Name: Nawanuke no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.
Name: Genjutsu Kai
Rank: E-S
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Shunshin no Jutsu
Rank: D-S
Type: Ninjutsu
Element: N/A
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
Name: Kokohi no Jutsu – False Place Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Name: Kasumi Juusha no Jutsu - Mist Servant Technique
Rank: C
Type: Genjutsu
Duration: Until Kai is used.
Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
OPEN NON-CANONOwner: Hageshii Ame
Name: Genjutsu Speaking Jutsu
Rank: E
Type: Genjutsu
Element: N/A
Description: Using Genjutsu on a willing target, a ninja is able to convey thoughts, feelings, descriptions, etc. in a mere second what would take normal ninja minutes or hours to convey. Despite it’s rank, ninja who do not have Genjutsu as a Sub or Main cannot use this jutsu, as it requires intimate knowledge of Genjutsu.
Owner: Hageshii Ame
Name: Infinite Horizon
Rank: D
Type: Genjutsu
Element: N/A
Description: A very simple Genjutsu that relies on making the ninja think they’re moving their bodies, when in reality they are not. This is often used with other Genjustu in order to confuse the opponent, even if they should break the illusion.
CUSTOMName: Descicrating Shot
Rank: C
Type: Renjutsu
Element: Wind
Description: After loading her weapon, Ayako will enhance her arrow with wind chakra, causing a much faster velocity. This arrow can tear right through flesh at speeds very quick making them hard to see, she can fire 1 Arrow then the jutsu is deactivated.
Name: Directed Shot
Rank: C
Type: Renjutsu
Element: Wind
Description: Upon firing an Arrow, Ayako will apply wind chakra allowing full control of the arrow while its in the air, this would make the arrow able to do abnormal things like turn around a corner to hit someone, the arrow can
not stop flying, the second it stops, the jutsu cancels. 1 Arrow at a time.
Name: Added Shot
Rank: C
Type: Genjutsu
Element: ~
Description: Ayako will first get the opponent into this genjutsu by having them look into her eyes, after this is done; she loads two arrows, however with the use of the genjutsu makes it appear that there is only one arrow being loaded. If paying close enough attention to the finger position on her hands, you would be able to notice and the genjutsu would be dispelled, otherwise you would have to Kai.
Name: Silent Shot
Rank: C
Type: Renjutsu
Element: Wind
Description: Ayako will surround an arrow in wind chakra then load it. After firing, the arrow's sound will be surpressed by the wind chakra around it, allowing it to cut through the air without making noise.
CLAN TECH'SName: Peacock Art, Chakra Release
Rank: D
Type: None
Element: None
Description: A clan member's purple chakra is pushed out of the body and takes a visible form. The form it takes is different for each user, though it is commonly a peacock tail with multiple feathers. Feathers are added according to rank, starting off with three feathers at D Rank, and increasing by two feather per rank, with a maximum of eleven feathers. If the chakra takes a form that is not feathers, then replace all instances of 'feather' with the appropriate word in all clan jutsu including this jutsu.
Name: Peacock Art, Meditative Stance
Rank: D
Type: None
Element: None
Description: Using a form of meditation used to gain their initial powers, a clan member can close their eyes, sit down, and relax their bodies in order to increase chakra output to optimal levels. All clan jutsu are reduced to a chakra cost one rank lower than their true rank, but this jutsu cannot reduce the highest rank of jutsu available (Ex.A Genin cannot reduce C Rank jutsu costs to D Rank until they are Chunnin.) While in this stance, the user is in a state of unconsciousness and it takes one post to return to normal, in which the user cannot be under immediate threat. The stance cannot be exited, for example, when someone threatens to deal bodily harm to the user in their post, they would take the damage and then exit their stance.
Name: Peacock Art, Chakra Ropes
Rank: D
Type: Ninjutsu
Element: None
Description: A clan member creates strings of chakra from their hands (about a half inch in diameter in thickness), of the typical purple color, that are able to be used as normal string, typically to tie and bind an opponent. The strings are immune to the standard 'Rope Escape' jutsu and are unable to be cut or damage by standard ninja weaponry, nor can they be burst with physical strength. Most jutsu are unable to break the strings, since they are pure chakra and lack the weaknesses inherit in normal rope or strings. Destroying, eating, re-channeling, or otherwise interrupting the chakra destroys the strings, but the chakra in the strings is stagnant so jutsu that rely on chakra flow do not function.
The strings will break at the command of a clan member, and only at the command of a clan member (as in, no other ninja's command will break them.) The strings take a fair amount of time to properly wrap around an opponent, so they cannot be used on an active and conscious opponent unless they are willing. This is the most common way of removing the strings.
Enough rope is created from this jutsu to bind one individual, around 8-10ft of rope. The usual method of tying is using three bands of rope. The rope does not knot, it simply fuses into the other end of itself and then remains.
Name: Peacock Art, Chakra Attack
Rank: D
Type: Ninjutsu
Element: None
Description: A clan member directs their chakra to attack an opponent (after using Peacock Art, Chakra Release), extending out to attack a target(s) in whatever attack is directed and is naturally possible (ex. the typical peacock feathers would be used to slam, slap, or slash at opponents but could not be used to bite since they lack a mouth, or claw since they lack talons.) Each feather can extend out 5ft. from the user at D Rank, with 5ft. added per rank beyond that, maxing at 25ft. The chakra attacks at high speed, making it virtually impossible to dodge within 2ft of the user at D Rank, with 1ft added per rank, maxing at 6ft. Attacks beyond this range are still fast, but are able to be dodged by a nimble opponent.
The chakra strikes with the strength of a tree trunk being swung, making it capable of knocking back opponents and destroying environmental hindrances with ease. Direct attacks against the chakra sever the feather(s) attacked, though they can be recreated with another use of Peacock Art, Chakra Release.
Name: Peacock Art, Chakra Defense
Rank: C
Type: Ninjutsu
Element: None
Description: A clan member directs their chakra to defend themselves and solidify into a harder and more durable form (this jutsu can only be used after Peacock Art, Chakra Release.) The chakra feathers change hardness so they are able to block attacks without being broken or destroyed, acting as wholely solid objects. The defensive power is able to negate attacks that are one rank lower than the user, attacks at the same rank or higher are only partially hindered by the defense and continue on towards the target.
Name: Peacock Art, Chakra Wings
Rank: C
Type: Ninjutsu
Element: None
Description: A clan member changes the form of their typical chakra feathers into wings that enable flight. The wings are differing in appearance according to the user, but they all are able to be used for flight, and all must be around the same size as the user or larger. If directly attacked by jutsu, the wings 'break' and return to the user's body.
Weaponry:
Inventory:
5 Kunai, 10 exploding notes, 25 arrows in quiver, small hand-held mirror, 100ft of Wire on Reel, 2 specific arrows with 10 feet of wire in between them (In quiver as well), 10 Shuriken,
Name: Sharptooth
Quantity: 1
Rank: C
Physical Description: Sharptooth is a grey colored metal bow with many intracite designs on it. At the grip, there are two eagle heads pointing outward in front of the hand, it looks quite battle-hardened and has quite a few stratches and nicks in it.
Natural Abilities: Sharptooth is made by a very strong wooden frame, then using special quick drying cement, metal is applied to it, making it quite hard to bend, but it also makes it able to block the brute force of a full swing of a sword. Due to the repeated use the metal has become more and more flexible until eventually it is like a normal bow, with maybe a little extra pull, however it still shows its strength in its ability to block attacks. There are also two small blades on each side of the bow, making it able to be swung as a weapon ineffectively without proper training, but with the correct training which Ayako doesn't have yet, it could be a brutal ranged and close ranged weapon.
Powered Abilities: ~
History: Sharptooth was created with help to help Ayako with her little knowledge of hand to hand combat, before she had this weapon she was extremely restricted to distanced fighting and usually her prime strategy was to keep her distance from the enemy. If the enemy were to get close to her, 90% of the time she would lose the fight, however once this was given to her by a family friend in the clan; she was able to withstand close ranged combat for the few quick seconds that were needed.