Name: Suiken [Drunken Fist]
Emphasis: Unpredictable taijutsu, drunken combat.
Requirements: There is no means of learning this style, it is inherent and natural in the user. It requires the user to be drunk, however.
Description: Suiken is based very much in deception and unpredictability, luring the opponent into a false sense of security, while taking advantage of the properties of alcohol to deaden the body’s nerve endings and provide a natural fluidity of motion. This unusual style of combat can't be learned or taught. It only occurs naturally, and requires the user to be drunk. Needless to say, in their inebriated state, the user cannot control their strength and the strikes are far stronger than a controlled attack by a sober individual. Additionally, they become far harder to strike - their ability to dodge instinctively augmented and their predictability greatly decreased.
Natural Jutsu
Name: Furafura [Staggering Step]
Rank: D.
Type: Taijutsu.
Element: None.
Requirements: Hebereke [Drunken State].
Description: A wildly unpredictable taijutsu technique, this utilizes the strong, fast and immediate movements of a Suiken user. Because of their high-level of inebriation, the user has to rely on their reflexive actions to avoid attacks. Although able to dodge minor attacks with ease in the Hebereke state, sometimes a greater evasion is called for. In this case, the drunken individual ducks, rolls, leaps, flips - whatever they can do, in a mad scramble to avoid something that small movements couldn't avoid (such as a fireball). Because of their improved reflexes, the user moves far faster and more erratically than before, successfully avoiding most attacks.
Name: Hekikku [False Leg Snap]
Rank: C.
Type: Taijutsu.
Element: None.
Requirements: Hebereke [Drunken State].
Description: A wildly unpredictable taijutsu technique, this utilizes the strong, fast and immediate movements of a Suiken user. The drunken individual will appear to not be attacking (e.g. feigning sleep or incapacitation) and without any indication or warning movement, will whip their foot around to strike the unsuspecting target with full force. Such a strike is often made stronger by a blast of chakra to the striking foot - though the user will likely be using chakra like this by accident, their fury sending the energy rather than their own controlled use. If this strike fully connects, it will cause serious bruising..
Name: Hekisentou [False Arm Snap]
Rank: C.
Type: Taijutsu.
Element: None.
Requirements: Hebereke [Drunken State].
Description: A wildly unpredictable taijutsu technique, this utilizes the strong, fast and immediate movements of a Suiken user. The drunken individual will appear to not be attacking (e.g. feigning sleep or incapacitation) and without any indication or warning movement, will lash their elbow or fist out to strike the unsuspecting target with full force. Such a strike is often made stronger by a blast of chakra to the striking foot - though the user will likely be using chakra like this by accident, their fury sending the energy rather than their own controlled use. If this strike fully connects, it will cause serious bruising.
Name: Hebereke [Drunken State]
Rank: B.
Type: Taijutsu.
Element: None.
Description: Once intoxicated, the user will naturally enter this state. They become overwhelmed with a desire to fight, though this is often sated temporarily if they find something to distract themselves (i.e. a drunken game). While in this state, they are able to fight utilizing the powerful Suiken style. Suiken is based very much in deception and unpredictability, luring the opponent into a false sense of security, while taking advantage of the properties of alcohol to deaden the body’s nerve endings and provide a natural fluidity of motion. This unusual style of combat can't be learned or taught. It only occurs naturally, and requires the user to be drunk. Needless to say, in their inebriated state, the user cannot control their strength and the strikes are far stronger [thrice stronger] than a controlled attack by a sober individual. Additionally, they become far harder to strike - their ability to dodge instinctively augmented and their predictability greatly decreased. This lasts for up to 9 posts, though one whole post must be used to finish sobering up.